
Digital Devil Story: Megami Tensei
1987 · Atlus (Famicom) and Telenet Japan (computers)
Source book
- Digital Devil Story — Aya Nishitani
The start of Megami Tensei, and an adaptation of Nishitani's novels. He worked on it.
Platforms
Famicom, Japanese personal computers
Fidelity
Two 1987 games based on Nishitani's Digital Devil Story novels. Atlus developed the Famicom version, published by Namco. Telenet Japan made a separate computer version with Atlus's help. Nishitani was deeply involved in the design and scenario. The Famicom game's demon negotiation led to the rest of Megami Tensei.
Read first?
01
When to read first
Read the novels first if you can get them. The games adapt that story, and the author was in the design.
02
When playing first is fine
Play the Famicom version first if the books are out of reach and you want the branch that became Shin Megami Tensei. You will be meeting the story there, not in a side quest.
03
Why
This is a real adaptation that most players outside Japan only know as a game lineage. The books exist. The games are what traveled.
Source
Wikipedia: en.wikipedia.org/wiki/Digital_Devil_Story:_Megami_Tensei
The call above is an editorial reading of that public page. If the page and this note disagree, believe the page.


