
The Colour of Magic
1986 · Delta 4
Source book
- The Colour of Magic — Terry Pratchett
The one early Discworld game that follows a novel closely. It did not sell.
Platforms
ZX Spectrum, Amstrad CPC, Commodore 64
Fidelity
Delta 4 and Piranha Software, 1986, for the ZX Spectrum, Amstrad CPC, and Commodore 64. Wikipedia calls it the first Discworld computer game and, at the time of that article, the only one adapted directly from a novel. It follows the book's plot closely. A separate 2006 mobile game reused the title.
Read first?
01
When to read first
Read the book first. This is a close text-adventure telling, and the later, funnier Discworld games were made because this approach had already failed commercially.
02
When playing first is fine
Play it as a relic after the book, not as your introduction to Pratchett.
03
Why
Direct adaptations of comic novels age into homework. The book is still the joke. The 1995 game learned from this one's failure and invented a new plot instead.
Source
Wikipedia: en.wikipedia.org/wiki/The_Colour_of_Magic_(video_game)
The call above is an editorial reading of that public page. If the page and this note disagree, believe the page.
